Great Tusk

Great Tusk

GroundFighting

Base stats

HP115
Atk131
Def131
SpA53
SpD53
Spe87
BST570

Abilities

Primary
Protosynthesis
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 87 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Physical wall: HP 85+ with Def 100+.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Hazards

Stealth Rock

Hazard removal

Rapid Spin (premium: +1 Spe)
Rapid Spin
Hazard removal
Rapid Spin

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Bulk Up

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Protosynthesis

Moves — National Dex

58 of 58 moves

Details
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
Giga ImpactNormalPhysical150905User cannot move next turn.
Head SmashRockPhysical150805Has 1/2 recoil.
Headlong RushGroundPhysical1201005Lowers the user's Defense and Sp. Def by 1.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
High HorsepowerGroundPhysical959510No additional effect.
Horn AttackNormalPhysical6510025No additional effect.
Hyper BeamNormalSpecial150905User cannot move next turn.
Ice FangIcePhysical65951510% chance to freeze. 10% chance to flinch.
Ice SpinnerIcePhysical8010015Ends the effects of terrain.