Glalie-M
Ice
In TBT Season 7
Base stats
HP80
Atk120
Def80
SpA120
SpD80
Spe100
BST580
Abilities
- Primary
- Refrigerate
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 100 Speed: Scarf-viable attacker (70 to 100); fast pivot range (100+).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Mixed breaker: both attacking stats at 95+, hard to wall on one side.
Hazards
- Spikes
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Priority
- Priority
- Ice Shard
Stallbreak / utility
- Taunt
- Trick / Switcheroo
- Switcheroo
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Light Screen
Moves — Champions
54 of 54 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Explosion | Normal | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Freeze-Dry | Ice | Special | 70 | 100 | 20 | 10% chance to freeze. Super effective on Water. | |
| Frost Breath | Ice | Special | 60 | 90 | 10 | Always results in a critical hit. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. |