Shuppet
Ghost
In HPL - Battle Connoisseur
Base stats
HP44
Atk75
Def35
SpA63
SpD33
Spe45
BST295
Abilities
- Primary
- Insomnia
- Secondary
- Frisk
- Hidden
- Cursed Body
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 45 Speed: slow pivot range (60 or under).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Shadow Sneak
- Sucker Punch (mind-gameable)
- Sucker Punch
Status
- Toxic
- Will-O-Wisp
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Anti-setup
- Encore
Stallbreak / utility
- Knock Off
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Moves — National Dex
88 of 88 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
| Embargo | Dark | Status | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feint Attack | Dark | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Foresight | Normal | Status | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. |