Armarouge
FirePsychic
In Itan fun leagues
Base stats
HP85
Atk60
Def100
SpA125
SpD80
Spe75
BST525
Abilities
- Primary
- Flash Fire
- Secondary
- —
- Hidden
- Weak Armor
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 75 Speed: Scarf-viable attacker (70 to 100).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Physical wall: HP 85+ with Def 100+.
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Calm Mind
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Will-O-Wisp
- Status chance riders (minor)
- Lava Plume
Anti-setup
- Haze / Clear Smog
- Clear Smog
Stallbreak / utility
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Defense abilities
- Defensive ability
- Flash Fire
Moves — Gen 9
61 of 61 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Armor Cannon | Fire | Special | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Aura Sphere | Fighting | Special | 80 | — | 20 | This move does not check accuracy. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Celebrate | Normal | Status | — | — | 40 | No competitive use. | |
| Clear Smog | Poison | Special | 50 | — | 15 | Resets all of the target's stat stages to 0. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Ember | Fire | Special | 40 | 100 | 25 | 10% chance to burn the target. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Blast | Fire | Special | 110 | 85 | 5 | 10% chance to burn the target. | |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | Has 33% recoil. 10% chance to burn. Thaws user. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. |