Beldum
SteelPsychic
In SDL
Base stats
HP40
Atk55
Def80
SpA35
SpD60
Spe30
BST300
Abilities
- Primary
- Clear Body
- Secondary
- —
- Hidden
- Light Metal
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 30 Speed: slow support, moves last for redirection and fits Trick Room teams.
No doubles utility roles from this movepool. Expect it to earn its slot on stats and typing.
Moves — National Dex
9 of 9 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Hold Back | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Steel Beam | Steel | Special | 140 | 95 | 5 | User loses 50% max HP. | |
| Tackle | Normal | Physical | 40 | 100 | 35 | No additional effect. | |
| Take Down | Normal | Physical | 90 | 85 | 20 | Has 1/4 recoil. | |
| Tera Blast | Normal | Special | 80 | 100 | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. | |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | 20% chance to make the target flinch. |