Thundurus-Therian

Thundurus-Therian

ElectricFlying

In HPL - Battle Connoisseur

14 pts14 ptsAvailableBack to the pool

Base stats

HP79
Atk105
Def70
SpA145
SpD80
Spe101
BST580

Abilities

Primary
Volt Absorb
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 101 Speed: fast pivot range (100+).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn, Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot, Bulk Up
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Sludge Bomb, Discharge

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Volt Absorb

Moves — Gen 9

64 of 64 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AstonishGhostPhysical301001530% chance to make the target flinch.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
FlyFlyingPhysical909515Flies up on first turn, then strikes the next turn.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.