Hariyama

Hariyama

Fighting

In SDL

7 pts7 ptsAvailableBack to the pool

Base stats

HP144
Atk120
Def60
SpA40
SpD60
Spe50
BST474

Abilities

Primary
Thick Fat
Secondary
Guts
Hidden
Sheer Force

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 50 Speed: slow pivot range (60 or under).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Bulk Up, Belly Drum
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Bullet Punch, Vacuum Wave
Fake Out (low value in singles)
Fake Out

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Whirlwind

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Sheer Force, Guts

Moves — Gen 9

75 of 75 moves

Details
Arm ThrustFightingPhysical1510020Hits 2-5 times in one turn.
Belly DrumNormalStatus——10User loses 50% max HP. Maximizes Attack.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
Cross ChopFightingPhysical100805High critical hit ratio.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.