Hariyama
Fighting
Base stats
HP144
Atk120
Def60
SpA40
SpD60
Spe50
BST474
Abilities
- Primary
- Thick Fat
- Secondary
- Guts
- Hidden
- Sheer Force
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 50 Speed: slow pivot range (60 or under).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Bulk Up, Belly Drum
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Priority
- Bullet Punch, Vacuum Wave
- Fake Out (low value in singles)
- Fake Out
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Whirlwind
Stallbreak / utility
- Knock Off
- Taunt
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Sheer Force, Guts
Moves — Gen 9
75 of 75 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Arm Thrust | Fighting | Physical | 15 | 100 | 20 | Hits 2-5 times in one turn. | |
| Belly Drum | Normal | Status | — | — | 10 | User loses 50% max HP. Maximizes Attack. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Bullet Punch | Steel | Physical | 40 | 100 | 30 | Usually goes first. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | High critical hit ratio. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | 100% chance to confuse the target. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. |