Dondozo
Water
Base stats
HP150
Atk100
Def115
SpA65
SpD65
Spe35
BST530
Abilities
- Primary
- Unaware
- Secondary
- Oblivious
- Hidden
- Water Veil
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 35 Speed: slow pivot range (60 or under).
- Physical wall: HP 85+ with Def 100+.
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Curse
Status
- Yawn
Anti-setup
- Unaware
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Defense abilities
- Defensive ability
- Unaware
Moves — National Dex
46 of 46 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fissure | Ground | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Noble Roar | Normal | Status | — | 100 | 30 | Lowers the target's Attack and Sp. Atk by 1. | |
| Order Up | Dragon | Physical | 80 | 100 | 10 | Curly|Droopy|Stretchy eaten: +1 Atk|Def|Spe. | |
| Outrage | Dragon | Physical | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. |