Duraludon
SteelDragon
In SDL
Base stats
HP70
Atk95
Def115
SpA120
SpD50
Spe85
BST535
Abilities
- Primary
- Light Metal
- Secondary
- Heavy Metal
- Hidden
- Stalwart
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 85 Speed: Scarf-viable attacker (70 to 100).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Mixed breaker: both attacking stats at 95+, hard to wall on one side.
Hazards
- Stealth Rock
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Roar, Dragon Tail
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — Gen 9
53 of 53 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | 100% chance to lower the foe(s) Attack by 1. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Dragon Cheer | Dragon | Status | — | — | 15 | Ally: Crit ratio +1, or +2 if ally is Dragon type. | |
| Dragon Claw | Dragon | Physical | 80 | 100 | 15 | No additional effect. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Heavy Slam | Steel | Physical | — | 100 | 10 | More power the heavier the user than the target. | |
| Hone Claws | Dark | Status | — | — | 15 | Raises the user's Attack and accuracy by 1. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. |