Voltorb-Hisui
ElectricGrass
Base stats
HP40
Atk30
Def50
SpA55
SpD55
Spe100
BST330
Abilities
- Primary
- Soundproof
- Secondary
- Static
- Hidden
- Aftermath
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 100 Speed: fast support, outspeeds without needing to hit hard.
Speed control
- Icy Wind / Electroweb
- Electroweb
- Thunder Wave
Disruption
- Taunt
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- Volt Switch
Screens
- Screens
- Reflect
Weather and terrain
- Grassy Terrain abuser
- Grassy Glide
Moves — National Dex
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Explosion | Normal | Physical | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Leech Seed | Grass | Status | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Recycle | Normal | Status | — | — | 10 | Restores the item the user last used. | |
| Reflect | Psychic | Status | — | — | 20 | For 5 turns, physical damage to allies is halved. |