Sandaconda
Ground
In Itan fun leagues
Base stats
HP72
Atk107
Def125
SpA65
SpD70
Spe71
BST510
Abilities
- Primary
- Sand Spit
- Secondary
- Shed Skin
- Hidden
- Sand Veil
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 71 Speed: Scarf-viable attacker (70 to 100).
Hazards
- Stealth Rock
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Glare
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — Champions
48 of 48 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Belch | Poison | Special | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Coil | Poison | Status | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Dragon Rush | Dragon | Physical | 100 | 75 | 10 | 20% chance to make the target flinch. | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | High critical hit ratio. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Glare | Normal | Status | — | 100 | 30 | Paralyzes the target. | |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | No additional effect. | |
| Hurricane | Flying | Special | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Fails unless each known move has been used. | |
| Minimize | Normal | Status | — | — | 10 | Raises the user's evasiveness by 2. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. |