Xurkitree

Xurkitree

Electric

Base stats

HP83
Atk89
Def71
SpA173
SpD71
Spe83
BST570

Abilities

Primary
Beast Boost
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 83 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind
Tail Glow

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
Hypnosis
Status chance riders (minor)
Discharge

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

58 of 58 moves

Details
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Hidden Power WaterWaterSpecial6010015—
Hyper BeamNormalSpecial150905User cannot move next turn.
HypnosisPsychicStatus—6020Causes the target to fall asleep.
IngrainGrassStatus——20Traps/grounds user; heals 1/16 max HP per turn.