Blastoise-M

Blastoise-M

Water

In TBT Season 7

17 pts17 ptsAvailableBack to the pool

Base stats

HP79
Atk103
Def120
SpA135
SpD115
Spe78
BST630

Abilities

Primary
Mega Launcher
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 78 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Icy Wind / Electroweb
Icy Wind

Tempo / support

Fake Out
Helping Hand

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Flip Turn

Disruption

Sleep (Spore/Powder/etc.)
Yawn
Haze / Clear Smog
Haze

Draft record (Champions): Avg finish: 8th of 10 · n=2 seasons

Moves — Champions

73 of 73 moves

Details
Aqua JetWaterPhysical4010020Usually goes first.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
Aura SphereFightingSpecial80—20This move does not check accuracy.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon PulseDragonSpecial8510010No additional effect.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FlailNormalPhysical—10015More power the less HP the user has left.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.