Pangoro

Pangoro

FightingDark

In HPL - Battle Connoisseur

6 pts6 ptsAvailableBack to the pool

Base stats

HP95
Atk124
Def78
SpA69
SpD71
Spe58
BST495

Abilities

Primary
Iron Fist
Secondary
Mold Breaker
Hidden
Scrappy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 58 Speed: Trick Room tier (60 or under with real offense).

Tempo / support

Helping Hand
Coaching

Disruption

Taunt
Parting Shot
Snarl

Protection

Quick Guard

Moves — Champions

80 of 80 moves

Details
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Beat UpDarkPhysical—10010All healthy allies aid in damaging the target.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Circle ThrowFightingPhysical609010Forces the target to switch to a random ally.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
ComeuppanceDarkPhysical—10010If hit by an attack, returns 1.5x damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Darkest LariatDarkPhysical8510010Ignores the target's stat stage changes.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Dragon ClawDragonPhysical8010015No additional effect.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.