Rotom

Rotom

ElectricGhost

In SDL

5 pts5 ptsAvailableBack to the pool

Base stats

HP50
Atk50
Def77
SpA95
SpD77
Spe91
BST440

Abilities

Primary
Levitate
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 91 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Hazard removal

Hazard removal
Defog

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Toxic
Will-O-Wisp
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Pain Split

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Defense abilities

Defensive ability
Levitate

Moves — National Dex

67 of 67 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AstonishGhostPhysical301001530% chance to make the target flinch.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HexGhostSpecial6510010Power doubles if the target has a status ailment.
Hidden Power WaterWaterSpecial6010015—
Hyper VoiceNormalSpecial9010010No additional effect. Hits adjacent foes.