Rotom
ElectricGhost
In TBT Season 7
Base stats
HP50
Atk50
Def77
SpA95
SpD77
Spe91
BST440
Abilities
- Primary
- Levitate
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 91 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Volt Switch
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot
Status
- Will-O-Wisp
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Status chance riders (minor)
- Discharge
Stallbreak / utility
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Defense abilities
- Defensive ability
- Levitate
Draft record (Champions): Avg finish: 9th of 10 · n=1 season
Moves — Champions
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Eerie Impulse | Electric | Status | — | 100 | 15 | Lowers the target's Sp. Atk by 2. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. | |
| Night Shade | Ghost | Special | — | 100 | 15 | Does damage equal to the user's level. | |
| Overheat | Fire | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |