Rotom
ElectricGhost
In HPL - Battle Connoisseur
Base stats
HP50
Atk50
Def77
SpA95
SpD77
Spe91
BST440
Abilities
- Primary
- Levitate
- Secondary
- —
- Hidden
- —
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.
Base 91 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Icy Wind / Electroweb
- Electroweb
- Thunder Wave
Tempo / support
- Helping Hand
Disruption
- Will-O-Wisp
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- Volt Switch
Screens
- Screens
- Reflect, Light Screen
Weather and terrain
- Electric Terrain abuser
- Rising Voltage
Draft record (Champions): Avg finish: 9th of 10 · n=1 season
Moves — Champions
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Eerie Impulse | Electric | Status | — | 100 | 15 | Lowers the target's Sp. Atk by 2. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. | |
| Night Shade | Ghost | Special | — | 100 | 15 | Does damage equal to the user's level. | |
| Overheat | Fire | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |