Steelix

Steelix

SteelGround

In Itan fun leagues

2 pts2 ptsAvailableBack to the pool

Base stats

HP75
Atk85
Def200
SpA55
SpD65
Spe30
BST510

Abilities

Primary
Rock Head
Secondary
Sturdy
Hidden
Sheer Force

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 30 Speed: slow support, moves last for redirection and fits Trick Room teams.

Disruption

Taunt

Protection

Wide Guard

Draft record (Champions): Avg finish: 1st of 10 · n=1 season

Moves — Champions

66 of 66 moves

Details
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
BlockNormalStatus——5Prevents the target from switching out.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Breaking SwipeDragonPhysical6010015100% chance to lower the foe(s) Attack by 1.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon DanceDragonStatus——20Raises the user's Attack and Speed by 1.
Dragon PulseDragonSpecial8510010No additional effect.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Drill RunGroundPhysical809510High critical hit ratio.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FissureGroundPhysical—305OHKOs the target. Fails if user is a lower level.
FlailNormalPhysical—10015More power the less HP the user has left.