Iron Hands

Iron Hands

FightingElectric

In SDL

15 pts15 ptsTaken by Great wall of GuzzlordBack to the pool

Base stats

HP154
Atk140
Def108
SpA50
SpD68
Spe50
BST570

Abilities

Primary
Quark Drive
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 50 Speed: slow pivot range (60 or under).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Physical wall: HP 85+ with Def 100+.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Belly Drum
Defensive setup (Iron Defense / Curse)
Iron Defense

Priority

Fake Out (low value in singles)
Fake Out

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Whirlwind

Stallbreak / utility

Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Quark Drive

Moves — Gen 9

56 of 56 moves

Details
Arm ThrustFightingPhysical1510020Hits 2-5 times in one turn.
Belly DrumNormalStatus——10User loses 50% max HP. Maximizes Attack.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Force PalmFightingPhysical601001030% chance to paralyze the target.
Giga ImpactNormalPhysical150905User cannot move next turn.
Hard PressSteelPhysical—10010More power the more HP the target has left.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.