Blastoise-Mega

Blastoise-Mega

Water

In HPL - Battle Connoisseur

12 pts12 ptsAvailableBack to the pool

Base stats

HP79
Atk103
Def120
SpA135
SpD115
Spe78
BST630

Abilities

Primary
Mega Launcher
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 78 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Hazard removal

Rapid Spin (premium: +1 Spe)
Rapid Spin
Hazard removal
Rapid Spin

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Flip Turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Shell Smash
Defensive setup (Iron Defense / Curse)
Iron Defense

Priority

Priority
Aqua Jet
Fake Out (low value in singles)
Fake Out

Status

Yawn

Anti-setup

Haze / Clear Smog
Haze
Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Moves — Gen 9

71 of 71 moves

Details
Aqua JetWaterPhysical4010020Usually goes first.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
Aura SphereFightingSpecial80—20This move does not check accuracy.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon PulseDragonSpecial8510010No additional effect.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FlailNormalPhysical—10015More power the less HP the user has left.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.