Hoopa

Hoopa

PsychicGhost

Base stats

HP80
Atk110
Def60
SpA150
SpD130
Spe70
BST600

Abilities

Primary
Magician
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot, Calm Mind

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Stallbreak / utility

Knock Off
Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — Gen 9

65 of 65 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AstonishGhostPhysical301001530% chance to make the target flinch.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Destiny BondGhostStatus——5If an opponent knocks out the user, it also faints.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Future SightPsychicSpecial12010010Hits two turns after being used.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Guard SplitPsychicStatus——10Averages Defense and Sp. Def stats with target.
Gunk ShotPoisonPhysical12080530% chance to poison the target.
Hyper BeamNormalSpecial150905User cannot move next turn.
Hyperspace FuryDarkPhysical100—5Hoopa-U: Lowers user's Def by 1; breaks protect.