Dreepy
DragonGhost
In HPL - Battle Connoisseur
Base stats
HP28
Atk60
Def30
SpA40
SpD30
Spe82
BST270
Abilities
- Primary
- Clear Body
- Secondary
- Infiltrator
- Hidden
- Cursed Body
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 82 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Thunder Wave
Tempo / support
- Helping Hand
Moves — National Dex
26 of 26 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Grudge | Ghost | Status | — | — | 5 | If the user faints, the attack used loses all its PP. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Infestation | Bug | Special | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Quick Attack | Normal | Physical | 40 | 100 | 30 | Usually goes first. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Round | Normal | Special | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. | |
| Snore | Normal | Special | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
| Substitute | Normal | Status | — | — | 10 | User takes 1/4 its max HP to put in a substitute. | |
| Sucker Punch | Dark | Physical | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | |
| Swift | Normal | Special | 60 | — | 20 | This move does not check accuracy. Hits foes. | |
| Tera Blast | Normal | Special | 80 | 100 | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |