Pawniard
DarkSteel
In SDL
Base stats
HP45
Atk85
Def70
SpA40
SpD40
Spe60
BST340
Abilities
- Primary
- Defiant
- Secondary
- Inner Focus
- Hidden
- Pressure
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 60 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Thunder Wave
Disruption
- Taunt
- Snarl
Protection
- Quick Guard
Moves — Gen 9
54 of 54 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | Power doubles with each hit, up to 160. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Guillotine | Normal | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Lash Out | Dark | Physical | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Low Kick | Fighting | Physical | — | 100 | 20 | More power the heavier the target. | |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | |
| Mean Look | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Metal Claw | Steel | Physical | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. |