Persian

Persian

Normal

Base stats

HP65
Atk70
Def60
SpA65
SpD65
Spe115
BST440

Abilities

Primary
Limber
Secondary
Technician
Hidden
Unnerve

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 115 Speed: fast pivot range (100+).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Fake Out (low value in singles)
Fake Out

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Knock Off
Taunt
Trick / Switcheroo
Switcheroo
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Pain Split

Offense abilities

Offensive ability
Technician

Moves — Champions

66 of 66 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CharmFairyStatus—10020Lowers the target's Attack by 2.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
FlailNormalPhysical—10015More power the less HP the user has left.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Giga ImpactNormalPhysical150905User cannot move next turn.
Gunk ShotPoisonPhysical12080530% chance to poison the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hyper BeamNormalSpecial150905User cannot move next turn.