Blitzle

Blitzle

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP45
Atk60
Def32
SpA50
SpD32
Spe76
BST295

Abilities

Primary
Lightning Rod
Secondary
Motor Drive
Hidden
Sap Sipper

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 76 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Defense abilities

Defensive ability
Lightning Rod, Sap Sipper

Moves — Gen 9

46 of 46 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Flame ChargeFirePhysical5010020100% chance to raise the user's Speed by 1.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Low KickFightingPhysical—10020More power the heavier the target.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
Quick AttackNormalPhysical4010030Usually goes first.
Rain DanceWaterStatus——5For 5 turns, heavy rain powers Water moves.
RestPsychicStatus——5User sleeps 2 turns and restores HP and status.
Sand AttackGroundStatus—10015Lowers the target's accuracy by 1.