Corviknight

Corviknight

FlyingSteel

Base stats

HP98
Atk87
Def105
SpA53
SpD85
Spe67
BST495

Abilities

Primary
Pressure
Secondary
Unnerve
Hidden
Mirror Armor

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 67 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Tailwind

Disruption

Taunt

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Screens

Screens
Reflect, Light Screen

Draft record (Champions): Avg finish: 1st of 10 · n=1 season

Moves — Champions

55 of 55 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brave BirdFlyingPhysical12010015Has 33% recoil.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drill PeckFlyingPhysical8010020No additional effect.
Dual WingbeatFlyingPhysical409010Hits 2 times in one turn.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Feather DanceFlyingStatus—10015Lowers the target's Attack by 2.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlyFlyingPhysical909515Flies up on first turn, then strikes the next turn.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.
Giga ImpactNormalPhysical150905User cannot move next turn.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
HurricaneFlyingSpecial110701030% chance to confuse target. Can't miss in rain.
Hyper BeamNormalSpecial150905User cannot move next turn.