Lanturn

Lanturn

WaterElectric

In SDL

6 pts6 ptsTaken by Hafen City SkittyBack to the pool

Base stats

HP125
Atk58
Def58
SpA76
SpD76
Spe67
BST460

Abilities

Primary
Volt Absorb
Secondary
Illuminate
Hidden
Water Absorb

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 67 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Icy Wind, Electroweb
Thunder Wave

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch, Flip Turn

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

84 of 84 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BubbleWaterSpecial401003010% chance to lower the foe(s) Speed by 1.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.