Lanturn

Lanturn

WaterElectric

Base stats

HP125
Atk58
Def58
SpA76
SpD76
Spe67
BST460

Abilities

Primary
Volt Absorb
Secondary
Illuminate
Hidden
Water Absorb

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 67 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch, Flip Turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Scald, Discharge

Stallbreak / utility

Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Volt Absorb, Water Absorb

Moves — Gen 9

55 of 55 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Confuse RayGhostStatus—10010Confuses the target.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
Giga ImpactNormalPhysical150905User cannot move next turn.
Hydro PumpWaterSpecial110805No additional effect.
Hyper BeamNormalSpecial150905User cannot move next turn.
Ice BeamIceSpecial901001010% chance to freeze the target.