Sinistea-Antique
Ghost
Base stats
HP40
Atk45
Def45
SpA74
SpD54
Spe50
BST308
Abilities
- Primary
- Weak Armor
- Secondary
- —
- Hidden
- Cursed Body
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 50 Speed: slow pivot range (60 or under).
Pivoting
- Baton Pass
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Aromatherapy
Setup
- Offensive setup
- Nasty Plot, Calm Mind, Shell Smash
- Defensive setup (Iron Defense / Curse)
- Curse
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
Status
- Will-O-Wisp
Stallbreak / utility
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
Moves — National Dex
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Aromatherapy | Grass | Status | — | — | 5 | Cures the user's party of all status conditions. | |
| Aromatic Mist | Fairy | Status | — | — | 20 | Raises an ally's Sp. Def by 1. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Celebrate | Normal | Status | — | — | 40 | No competitive use. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Magical Leaf | Grass | Special | 60 | — | 20 | This move does not check accuracy. | |
| Mega Drain | Grass | Special | 40 | 100 | 15 | User recovers 50% of the damage dealt. | |
| Memento | Dark | Status | — | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. | |
| Metronome | Normal | Status | — | — | 10 | Picks a random move. | |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. | |
| Night Shade | Ghost | Special | — | 100 | 15 | Does damage equal to the user's level. | |
| Payback | Dark | Physical | 50 | 100 | 10 | Power doubles if the user moves after the target. | |
| Phantom Force | Ghost | Physical | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | |
| Poltergeist | Ghost | Physical | 110 | 90 | 5 | Fails if the target has no held item. |