Noctowl

Noctowl

NormalFlying

Base stats

HP100
Atk50
Def50
SpA86
SpD96
Spe70
BST452

Abilities

Primary
Insomnia
Secondary
Keen Eye
Hidden
Tinted Lens

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 70 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Tailwind

Screens

Screens
Reflect

Disruption

Sleep (Spore/Powder/etc.)
Hypnosis
Haze / Clear Smog
Haze

Moves — National Dex

99 of 99 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brave BirdFlyingPhysical12010015Has 33% recoil.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dual WingbeatFlyingPhysical409010Hits 2 times in one turn.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.