Heliolisk

Heliolisk

ElectricNormal

In Itan fun leagues

4 pts4 ptsAvailableBack to the pool

Base stats

HP62
Atk55
Def52
SpA109
SpD94
Spe109
BST481

Abilities

Primary
Dry Skin
Secondary
Sand Veil
Hidden
Solar Power

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 109 Speed: naturally fast attacker, no speed control needed.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn, Volt Switch

Screens

Screens
Light Screen

Positioning

Ally Switch

Weather and terrain

Sun abuser
Solar Power
Rain abuser
Dry Skin
Sandstorm abuser
Sand Veil
Electric Terrain abuser
Rising Voltage

Moves — National Dex

80 of 80 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Breaking SwipeDragonPhysical6010015100% chance to lower the foe(s) Attack by 1.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CamouflageNormalStatus——20Changes user's type by terrain (default Normal).
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dragon PulseDragonSpecial8510010No additional effect.
Dragon RushDragonPhysical100751020% chance to make the target flinch.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
ElectrifyElectricStatus——20Changes the target's move to Electric this turn.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.