Sableye-M

Sableye-M

DarkGhost

Base stats

HP50
Atk85
Def125
SpA85
SpD115
Spe20
BST480

Abilities

Primary
Magic Bounce
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 20 Speed: slow pivot range (60 or under).

Hazard removal

Magic Bounce (hazard deterrence)
Magic Bounce

Recovery

Reliable recovery
Recover
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Nasty Plot, Calm Mind, Bulk Up

Priority

Priority
Shadow Sneak
Sucker Punch (mind-gameable)
Sucker Punch
Fake Out (low value in singles)
Fake Out

Status

Will-O-Wisp
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave

Anti-setup

Encore

Stallbreak / utility

Knock Off
Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Pain Split

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Draft record (Champions): Avg finish: 6th of 10 · n=1 season

Moves — Champions

87 of 87 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Confuse RayGhostStatus—10010Confuses the target.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire PunchFirePhysical751001510% chance to burn the target.
FlatterDarkStatus—10015Raises the target's Sp. Atk by 1 and confuses it.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Giga DrainGrassSpecial7510010User recovers 50% of the damage dealt.
Giga ImpactNormalPhysical150905User cannot move next turn.