Sigilyph

Sigilyph

PsychicFlying

In HPL - Battle Connoisseur

7 pts7 ptsAvailableBack to the pool

Base stats

HP72
Atk58
Def80
SpA103
SpD80
Spe97
BST490

Abilities

Primary
Wonder Skin
Secondary
Magic Guard
Hidden
Tinted Lens

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 97 Speed: Scarf-viable attacker (70 to 100).

Hazard removal

Hazard removal
Defog

Recovery

Reliable recovery
Roost
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Calm Mind

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
Hypnosis

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Whirlwind

Stallbreak / utility

Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Offense abilities

Offensive ability
Magic Guard

Defense abilities

Defensive ability
Magic Guard

Moves — National Dex

83 of 83 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Cosmic PowerPsychicStatus——20Raises the user's Defense and Sp. Def by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dual WingbeatFlyingPhysical409010Hits 2 times in one turn.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlyFlyingPhysical909515Flies up on first turn, then strikes the next turn.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Future SightPsychicSpecial12010010Hits two turns after being used.