Sigilyph

Sigilyph

PsychicFlying

In SDL

4 pts4 ptsAvailableBack to the pool

Base stats

HP72
Atk58
Def80
SpA103
SpD80
Spe97
BST490

Abilities

Primary
Wonder Skin
Secondary
Magic Guard
Hidden
Tinted Lens

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 97 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Tailwind
Trick Room
Icy Wind / Electroweb
Icy Wind
Thunder Wave

Screens

Screens
Reflect, Light Screen

Disruption

Sleep (Spore/Powder/etc.)
Hypnosis

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — National Dex

83 of 83 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
Cosmic PowerPsychicStatus——20Raises the user's Defense and Sp. Def by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dual WingbeatFlyingPhysical409010Hits 2 times in one turn.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
FlyFlyingPhysical909515Flies up on first turn, then strikes the next turn.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Future SightPsychicSpecial12010010Hits two turns after being used.