Klefki
SteelFairy
In HPL - Battle Connoisseur
Base stats
HP57
Atk80
Def91
SpA80
SpD87
Spe75
BST470
Abilities
- Primary
- Prankster
- Secondary
- —
- Hidden
- Magician
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 75 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Hazards
- Spikes
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Calm Mind
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Priority
- Prankster (status priority)
- Prankster
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Stallbreak / utility
- Trick / Switcheroo
- Switcheroo
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Future Sight
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Draft record (Champions): Avg finish: 8th of 10 · n=1 season
Moves — Champions
43 of 43 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Draining Kiss | Fairy | Special | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fairy Lock | Fairy | Status | — | — | 10 | Prevents all Pokemon from switching next turn. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Hits two turns after being used. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Fails unless each known move has been used. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Magic Room | Psychic | Status | — | — | 10 | For 5 turns, all held items have no effect. | |
| Magnet Rise | Electric | Status | — | — | 10 | For 5 turns, the user has immunity to Ground. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. | |
| Misty Terrain | Fairy | Status | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Psych Up | Normal | Status | — | — | 10 | Copies the target's current stat stages. | |
| Psyshock | Psychic | Special | 80 | 100 | 10 | Damages target based on Defense, not Sp. Def. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Recycle | Normal | Status | — | — | 10 | Restores the item the user last used. |