Murkrow
DarkFlying
In SDL
Base stats
HP60
Atk85
Def42
SpA85
SpD42
Spe91
BST405
Abilities
- Primary
- Insomnia
- Secondary
- Super Luck
- Hidden
- Prankster
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 91 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
- Prankster (status priority)
- Prankster
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
Anti-setup
- Haze / Clear Smog
- Haze
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Whirlwind
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Moves — Gen 9
61 of 61 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | No additional effect. | |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | Hits 2 times in one turn. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Flatter | Dark | Status | — | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. | |
| Fly | Flying | Physical | 90 | 95 | 15 | Flies up on first turn, then strikes the next turn. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gust | Flying | Special | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Heat Wave | Fire | Special | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hurricane | Flying | Special | 110 | 70 | 10 | 30% chance to confuse target. Can't miss in rain. |