Malamar
DarkPsychic
In TBT Season 7
Base stats
HP86
Atk92
Def88
SpA68
SpD75
Spe73
BST482
Abilities
- Primary
- Contrary
- Secondary
- Suction Cups
- Hidden
- Infiltrator
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 73 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Trick Room
Tempo / support
- Helping Hand
Disruption
- Taunt
- Sleep (Spore/Powder/etc.)
- Hypnosis
Screens
- Screens
- Reflect, Light Screen
Positioning
- Ally Switch
Weather and terrain
- Psychic Terrain abuser
- Expanding Force
Moves — National Dex
96 of 96 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acupressure | Normal | Status | — | — | 30 | Raises a random stat of the user or an ally by 2. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Camouflage | Normal | Status | — | — | 20 | Changes user's type by terrain (default Normal). | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Constrict | Normal | Physical | 10 | 100 | 35 | 10% chance to lower the target's Speed by 1. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Embargo | Dark | Status | — | 100 | 15 | For 5 turns, the target's item has no effect. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Flamethrower | Fire | Special | 90 | 100 | 15 | 10% chance to burn the target. | |
| Flash | Normal | Status | — | 100 | 20 | Lowers the target's accuracy by 1. | |
| Flatter | Dark | Status | — | 100 | 15 | Raises the target's Sp. Atk by 1 and confuses it. |