Stoutland

Stoutland

Normal

In SDL

4 pts4 ptsAvailableBack to the pool

Base stats

HP85
Atk110
Def90
SpA45
SpD90
Spe80
BST500

Abilities

Primary
Intimidate
Secondary
Sand Rush
Hidden
Scrappy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 80 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Thunder Wave

Tempo / support

Helping Hand

Disruption

Snarl
Sleep (Spore/Powder/etc.)
Yawn

Ability roles

Intimidate

Weather and terrain

Sandstorm abuser
Sand Rush

Moves — National Dex

67 of 67 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
After YouNormalStatus——15The target makes its move right after the user.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baby-Doll EyesFairyStatus—10030Lowers the target's Attack by 1.
BiteDarkPhysical601002530% chance to make the target flinch.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hidden Power WaterWaterSpecial6010015—
HowlNormalStatus——40Raises the user's and ally's Attack by 1.
Hyper BeamNormalSpecial150905User cannot move next turn.
Hyper VoiceNormalSpecial9010010No additional effect. Hits adjacent foes.
Ice FangIcePhysical65951510% chance to freeze. 10% chance to flinch.
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Last ResortNormalPhysical1401005Fails unless each known move has been used.
LeerNormalStatus—10030Lowers the foe(s) Defense by 1.