Raichu

Raichu

Electric

In HPL - Battle Connoisseur

4 pts4 ptsAvailableBack to the pool

Base stats

HP60
Atk90
Def55
SpA90
SpD80
Spe110
BST485

Abilities

Primary
Static
Secondary
—
Hidden
Lightning Rod

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 110 Speed: fast support, outspeeds without needing to hit hard.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out
Helping Hand

Disruption

Encore

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Reflect, Light Screen

Moves — Gen 9

70 of 70 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Alluring VoiceFairySpecial8010010100% confuse target that had a stat rise this turn.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
CelebrateNormalStatus——40No competitive use.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Draining KissFairySpecial5010010User recovers 75% of the damage dealt.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
FlailNormalPhysical—10015More power the less HP the user has left.