Gothorita

Gothorita

Psychic

In SDL

4 pts4 ptsAvailableBack to the pool

Base stats

HP60
Atk45
Def70
SpA75
SpD85
Spe55
BST390

Abilities

Primary
Frisk
Secondary
Competitive
Hidden
Shadow Tag

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 55 Speed: slow pivot range (60 or under).

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Cleric

Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
Heal Bell

Setup

Offensive setup
Nasty Plot, Calm Mind

Priority

Fake Out (low value in singles)
Fake Out

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
Hypnosis

Stallbreak / utility

Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

90 of 90 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Double SlapNormalPhysical158510Hits 2-5 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Feint AttackDarkPhysical60—20This move does not check accuracy.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FlatterDarkStatus—10015Raises the target's Sp. Atk by 1 and confuses it.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.