Iron Valiant

Iron Valiant

FairyFighting

Base stats

HP74
Atk130
Def90
SpA120
SpD60
Spe116
BST590

Abilities

Primary
Quark Drive
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 116 Speed: natural revenge killer (110+); fast pivot range (100+).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Calm Mind
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Shadow Sneak, Vacuum Wave

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
Hypnosis

Anti-setup

Encore

Stallbreak / utility

Knock Off
Taunt
Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute
Chip / utility (Pain Split / Future Sight / Corrosive Gas)
Future Sight

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Offense abilities

Offensive ability
Quark Drive

Moves — National Dex

80 of 80 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
Aura SphereFightingSpecial80—20This move does not check accuracy.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
Confuse RayGhostStatus—10010Confuses the target.
Dazzling GleamFairySpecial8010010No additional effect. Hits adjacent foes.
Destiny BondGhostStatus——5If an opponent knocks out the user, it also faints.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
False SwipeNormalPhysical4010040Always leaves the target with at least 1 HP.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Fury CutterBugPhysical409520Power doubles with each hit, up to 160.