Iron Valiant
FairyFighting
In SDL
Base stats
HP74
Atk130
Def90
SpA120
SpD60
Spe116
BST590
Abilities
- Primary
- Quark Drive
- Secondary
- —
- Hidden
- —
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 116 Speed: naturally fast attacker, no speed control needed.
Speed control
- Trick Room
- Icy Wind / Electroweb
- Icy Wind
- Thunder Wave
Tempo / support
- Helping Hand
- Coaching
Disruption
- Taunt
- Encore
- Sleep (Spore/Powder/etc.)
- Hypnosis
Screens
- Screens
- Reflect, Light Screen
Protection
- Wide Guard
- Quick Guard
Weather and terrain
- Electric Terrain abuser
- Quark Drive
- Psychic Terrain abuser
- Expanding Force
Moves — National Dex
80 of 80 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Aura Sphere | Fighting | Special | 80 | — | 20 | This move does not check accuracy. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Destiny Bond | Ghost | Status | — | — | 5 | If an opponent knocks out the user, it also faints. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| False Swipe | Normal | Physical | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | 10% chance to burn the target. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | 10% chance to lower the target's Sp. Def by 1. | |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | Power doubles with each hit, up to 160. |