Bruxish
WaterPsychic
Base stats
HP68
Atk105
Def70
SpA70
SpD70
Spe92
BST475
Abilities
- Primary
- Dazzling
- Secondary
- Strong Jaw
- Hidden
- Wonder Skin
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 92 Speed: Tailwind tier, doubled Speed clears 140.
Speed control
- Trick Room
- Icy Wind / Electroweb
- Icy Wind
Disruption
- Taunt
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- Flip Turn
Screens
- Screens
- Reflect, Light Screen
Ability roles
- Priority block
- Dazzling
Weather and terrain
- Psychic Terrain abuser
- Expanding Force
Moves — Gen 9
52 of 52 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Astonish | Ghost | Physical | 30 | 100 | 15 | 30% chance to make the target flinch. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Confusion | Psychic | Special | 50 | 100 | 25 | 10% chance to confuse the target. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flip Turn | Water | Physical | 60 | 100 | 20 | User switches out after damaging the target. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. |