Steelix-M
SteelGround
Base stats
HP75
Atk125
Def230
SpA55
SpD95
Spe30
BST610
Abilities
- Primary
- Sand Force
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 30 Speed: slow pivot range (60 or under).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazards
- Stealth Rock
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Dragon Dance
- Speed setup (Agility / Rock Polish / Autotomize)
- Rock Polish
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Dragon Tail
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Draft record (Champions): Avg finish: 4th of 10 · n=1 season
Moves — Champions
66 of 66 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Uses user's Def stat as Atk in damage calculation. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | 100% chance to lower the foe(s) Attack by 1. | |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user's Attack and Speed by 1. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | High critical hit ratio. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Fissure | Ground | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. |