Manectric-Mega

Manectric-Mega

Electric

In HPL - Battle Connoisseur

6 pts6 ptsAvailableBack to the pool

Base stats

HP70
Atk75
Def80
SpA135
SpD80
Spe135
BST575

Abilities

Primary
Intimidate
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 135 Speed: natural revenge killer (110+); fast pivot range (100+).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Quick Attack

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Trick / Switcheroo
Switcheroo
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Defense abilities

Intimidate (low value in singles)
Intimidate

Moves — National Dex

73 of 73 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Flame BurstFireSpecial7010015Damages Pokemon next to the target as well.
FlamethrowerFireSpecial901001510% chance to burn the target.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
HeadbuttNormalPhysical701001530% chance to make the target flinch.