Basculin
Water
In SDL
Base stats
HP70
Atk92
Def65
SpA80
SpD55
Spe98
BST460
Abilities
- Primary
- Reckless
- Secondary
- Adaptability
- Hidden
- Mold Breaker
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 98 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Icy Wind / Electroweb
- Icy Wind
Disruption
- Taunt
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- Flip Turn
Moves — Gen 9
50 of 50 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Bubble Beam | Water | Special | 65 | 100 | 20 | 10% chance to lower the target's Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Final Gambit | Fighting | Special | — | 100 | 5 | Does damage equal to the user's HP. User faints. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Flip Turn | Water | Physical | 60 | 100 | 20 | User switches out after damaging the target. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Head Smash | Rock | Physical | 150 | 80 | 5 | Has 1/2 recoil. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Muddy Water | Water | Special | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. |