Basculin

Basculin

Water

Base stats

HP70
Atk92
Def65
SpA80
SpD55
Spe98
BST460

Abilities

Primary
Reckless
Secondary
Adaptability
Hidden
Mold Breaker

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 98 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Flip Turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Aqua Jet

Status

Toxic
Status chance riders (minor)
Scald

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Adaptability

Moves — National Dex

74 of 74 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Aqua JetWaterPhysical4010020Usually goes first.
Aqua TailWaterPhysical909010No additional effect.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
Chip AwayNormalPhysical7010020Ignores the target's stat stage changes.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CutNormalPhysical509530No additional effect.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Final GambitFightingSpecial—1005Does damage equal to the user's HP. User faints.
FlailNormalPhysical—10015More power the less HP the user has left.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.