Varoom
SteelPoison
In SDL
Base stats
HP45
Atk70
Def63
SpA30
SpD45
Spe47
BST300
Abilities
- Primary
- Overcoat
- Secondary
- —
- Hidden
- Slow Start
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 47 Speed: slow pivot range (60 or under).
Hazards
- Toxic Spikes
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Parting Shot
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Moves — National Dex
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Lick | Ghost | Physical | 30 | 100 | 30 | 30% chance to paralyze the target. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. | |
| Parting Shot | Dark | Status | — | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. | |
| Poison Gas | Poison | Status | — | 90 | 40 | Poisons the foe(s). | |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | 30% chance to poison the target. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Sandstorm | Rock | Status | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
| Scary Face | Normal | Status | — | 100 | 10 | Lowers the target's Speed by 2. |