Varoom
SteelPoison
Base stats
HP45
Atk70
Def63
SpA30
SpD45
Spe47
BST300
Abilities
- Primary
- Overcoat
- Secondary
- —
- Hidden
- Slow Start
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 47 Speed: slow pivot range (60 or under).
Hazards
- Toxic Spikes
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- Parting Shot
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Status
- Toxic
- Status chance riders (minor)
- Sludge Bomb
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Taunt
- Substitute (near-universal)
- Substitute
Moves — Gen 9
47 of 47 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | 30% chance to poison the target. | |
| Gyro Ball | Steel | Physical | — | 100 | 5 | More power the slower the user than the target. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Headbutt | Normal | Physical | 70 | 100 | 15 | 30% chance to make the target flinch. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Iron Head | Steel | Physical | 80 | 100 | 15 | 30% chance to make the target flinch. | |
| Lick | Ghost | Physical | 30 | 100 | 30 | 30% chance to paralyze the target. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. | |
| Parting Shot | Dark | Status | — | 100 | 20 | Lowers target's Atk, Sp. Atk by 1. User switches. | |
| Poison Gas | Poison | Status | — | 90 | 40 | Poisons the foe(s). | |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | 30% chance to poison the target. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Sandstorm | Rock | Status | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
| Scary Face | Normal | Status | — | 100 | 10 | Lowers the target's Speed by 2. |